Arthur's Thinking Games

Arthur's Thinking Games Reviews
Join Arthur and D.Win six exciting learning adventures and 30 different activities packed with hours of fun and learning! Kids 5 years and older will have loads of laughs while developing critical thinking skills, logic and memory.
Amazon.com ReviewThe six activities in Arthur's Thinking Games encourage critical thinking and logic, and we had our problem-solving skills further tested by an inadvertent bonus activity: troubleshooting an audio problem that had characters dropping the ends of their sentencesFortunately, this problem only occurred with one of the computers we tested onThe program's help function suggested making an adjustment to a default settingWe did that, yet the usually consistent Arthur characters still coyly refused to complete their sentences on a Pentium III system with an up-to-date sound card and more than the required 8 MB of RAM and 20 MB of hard disk space.
When we explored this CD-ROM on an older system that for some inexplicable reason gave us good audio, we found an affable little programIn one activity, kids use a catapult to launch water balloons at a castle in order to drench a dragonAs the dragon moves around, kids adjust the catapult's distance and angle of attack to hit their target and put out his fireAnother task involves helping a mummy work his way through a maze-like pyramidIn another deductive game, Arthur's dog Pal gets lost in what looks like the Roman Coliseum, and players can decipher Pal's whereabouts by clicking on windows and listening to hintsA musical jungle allows kids to compose then play short tunes with the help of some musically gifted animalsA game that's structured like a quiz show gives kids an opportunity to listen to clues and pick the correct answer from three choicesFinally, Arthur leads kids to a stage activity where they can use stamps and paints to customize a backdrop, then program Arthur to do a series of dance moves up in the footlightsEach of these activities, with the exception of the Dance Theater, can be adjusted to five different levels.
There are no strokes of genius in Arthur's Thinking Games, nor is anything particularly awfulWe do think that the box is claiming a bit much by saying kids learn "history" and "geography" with this programApart from the game settings (a pyramid, a coliseum, a castle), we didn't find a scrap of history or geography unless those elements were lost in some of that missing audio(Ages 3 to 7) --Anne Erickson
Amazon.com Product DescriptionJoin Arthur and the gang and have fun while learningArthur's Thinking Games features six fun-filled activities and five difficulty levels, and is packed with learning and funKids learn a number of essential skills, including logic, critical thinking, memory building, and problem solving, as well as facts about science, geography, and history(Ages 3 to 7)
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